fix: tp to spawn on respawn & save config
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d0e6f470c8
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3 changed files with 29 additions and 0 deletions
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@ -25,6 +25,7 @@ import rip.iwakura.civil.events.TeamChatHandler;
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import rip.iwakura.civil.commands.Spawn;
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import rip.iwakura.civil.commands.Team;
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import rip.iwakura.civil.events.JoinHandler;
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import rip.iwakura.civil.events.RespawnHandler;
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import rip.iwakura.civil.types.CivilPlayer;
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public class Core extends JavaPlugin {
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@ -109,5 +110,6 @@ public class Core extends JavaPlugin {
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getServer().getPluginManager().registerEvents(new JoinHandler(database), this);
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getServer().getPluginManager().registerEvents(new ChatHandler(this), this);
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getServer().getPluginManager().registerEvents(new TeamChatHandler(this), this);
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getServer().getPluginManager().registerEvents(new RespawnHandler(this), this);
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}
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}
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@ -62,6 +62,10 @@ public class Spawn {
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core.getConfig().set("spawn.yaw", loc.getYaw());
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core.getConfig().set("spawn.pitch", loc.getPitch());
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core.getServer().getWorld("world").setSpawnLocation(loc);
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core.saveConfig();
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p.sendMessage(MiniMessage.miniMessage().deserialize("<green>Set the server spawn to your current position."));
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return Command.SINGLE_SUCCESS;
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23
src/main/java/rip/iwakura/civil/events/RespawnHandler.java
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23
src/main/java/rip/iwakura/civil/events/RespawnHandler.java
Normal file
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@ -0,0 +1,23 @@
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package rip.iwakura.civil.events;
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import org.bukkit.Bukkit;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import rip.iwakura.civil.Core;
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public class RespawnHandler implements Listener {
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private Core core;
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public RespawnHandler(Core core) {
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this.core = core;
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}
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@EventHandler
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public void respawnEvent(PlayerRespawnEvent ev) {
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if (ev.isBedSpawn()) return;
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ev.setRespawnLocation(core.getSpawn());
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}
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}
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