feat: finish UI + chore: organize all windows into separate files

This commit is contained in:
hexlocation 2025-02-08 20:48:05 +00:00
parent 43deda8646
commit f33e0aca06
10 changed files with 149 additions and 129 deletions

102
App.cpp
View file

@ -1,102 +0,0 @@
#include "App.h"
#include <Application.h>
#include <GridLayout.h>
#include <GroupLayout.h>
#include <InterfaceDefs.h>
#include <Layout.h>
#include <LayoutItem.h>
#include <Message.h>
#include <Rect.h>
#include <String.h>
#include <StringView.h>
#include <Window.h>
#include <GroupLayoutBuilder.h>
#include <GridLayoutBuilder.h>
#include <Button.h>
#include <cstdio>
#include <format>
#include "Contacts.h"
#include <TextControl.h>
// quick and dirty function to quickly make text labels
BStringView *MakeText(const char* text)
{
return new BStringView("rstr", text);
}
App::App(void) : BApplication(std::format("application/x-vnd.{}-{}", APP_AUTHOR, APP_NAME).c_str())
{
// Initialize BRect frame for window
BRect frame(100, 100, 500, 400);
// Initialize parent group for all UI elements to sit in. This is so they all get grouped nicely together
BGroupLayout *pGroup = new BGroupLayout(B_HORIZONTAL);
// Create window
BWindow *window = new BWindow(frame, std::format("{}", APP_NAME).c_str(), B_TITLED_WINDOW, B_ASYNCHRONOUS_CONTROLS);
// Set window layout to parent group created earlier
window->SetLayout(pGroup);
pGroup->View()->AdoptSystemColors();
/*
// Initialize special UI group for all of our "real" elements
BGroupLayout *uGroup = new BGroupLayout(B_HORIZONTAL, 100);
// Add label group to parent group
pGroup->AddItem(uGroup);
// Center label group
uGroup->SetExplicitAlignment(BAlignment(B_ALIGN_HORIZONTAL_CENTER, B_ALIGN_VERTICAL_CENTER));
// And finally, add a button!!
uGroup->AddView(connectButton);
*/
BGridLayout *uiElems = new BGridLayout(10, 0);
pGroup->AddItem(uiElems);
uiElems->SetExplicitAlignment(BAlignment(B_ALIGN_HORIZONTAL_CENTER, B_ALIGN_VERTICAL_CENTER));
BButton *connectButton = new BButton(frame, "connect", "Connect!", new BMessage(msgConnectButtonClicked));
connectButton->SetTarget(this);
BTextControl *jidInput = new BTextControl("jidinput", "JID:", "Placeholder", new BMessage(msgConnectButtonClicked));
BTextControl *pwInput = new BTextControl("jidinput", "JID:", "Placeholder", new BMessage(msgConnectButtonClicked));
uiElems->AddView(jidInput, 0, 0);
uiElems->AddView(MakeText("Password placeholder"), 0, 1);
uiElems->AddView(connectButton, 0, 2);
uiElems->SetMinRowHeight(2, 75);
window->Show();
App::ConnectWindow = window;
}
void App::MessageReceived(BMessage *msg)
{
switch(msg->what) {
case msgConnectButtonClicked:
{
printf("Connect button clicked...\n");
App::ConnectWindow->Hide();
App::ContactsWindow = ShowContacts();
break;
}
default:
{
printf("Unknown message received: %d\n", msg->what);
BApplication::MessageReceived(msg);
break;
}
}
}
int main(void)
{
App *app = new App();
app->Run();
delete app;
return 0;
}

View file

@ -1,14 +0,0 @@
#include "Contacts.h"
#include "App.h"
#include <Application.h>
#include <Rect.h>
#include <Window.h>
BWindow *ShowContacts()
{
// POS W H
BRect frame(200,200,600,400);
BWindow *window = new BWindow(frame, "Contacts List", B_TITLED_WINDOW, B_NOT_MINIMIZABLE | B_QUIT_ON_WINDOW_CLOSE);
window->Show();
return window;
}

View file

@ -1,3 +0,0 @@
#include "App.h"
#include <Window.h>
extern BWindow *ShowContacts();

View file

@ -5,7 +5,7 @@ FLAGS=-lbe -std=c++20 -lstdc++
all: build
build:
$(CPP) *.cpp -o $(BINARY) $(FLAGS)
$(CPP) $(shell find ./src | grep cpp) -o $(BINARY) $(FLAGS)
test: build
./renga

17
src/App.cpp Normal file
View file

@ -0,0 +1,17 @@
#include "App.h"
#include "gui/MainWindow.h"
App::App(void) : BApplication(kSignature)
{
MainWindow *mainWindow = new MainWindow();
mainWindow->Show();
}
int main(void)
{
App *app = new App();
app->Run();
delete app;
return 0;
}

View file

@ -5,14 +5,10 @@
#include <Window.h>
#include <gloox/connectionlistener.h>
#include <gloox/presencehandler.h>
#define APP_NAME "Renga"
#define APP_AUTHOR "hex&andre"
const uint32 msgConnectButtonClicked = 'mCBC';
#include <Application.h>
#define kSignature "application/x-vnd.iwakura-Renga"
class Client : public gloox::ConnectionListener, gloox::PresenceHandler {
};
@ -21,9 +17,6 @@ class App : public BApplication
{
public:
App(void);
virtual void MessageReceived(BMessage *msg);
BWindow *ConnectWindow;
BWindow *ContactsWindow;
Client *client;
};

11
src/gui/Contacts.cpp Normal file
View file

@ -0,0 +1,11 @@
#include "Contacts.h"
#include <Application.h>
#include <Rect.h>
#include <Window.h>
#include <StringView.h>
Contacts::Contacts(void)
: BWindow(BRect(200,200,600,400), TITLE, B_TITLED_WINDOW, B_NOT_MINIMIZABLE | B_QUIT_ON_WINDOW_CLOSE)
{
AddChild(new BStringView("label", "Placeholder label (contact list to be added)"));
}

12
src/gui/Contacts.h Normal file
View file

@ -0,0 +1,12 @@
#ifndef CONTACTS_H
#define CONTACTS_H
#include <Window.h>
#define TITLE "Contact List"
class Contacts : public BWindow {
public:
Contacts(void);
};
#endif

87
src/gui/MainWindow.cpp Normal file
View file

@ -0,0 +1,87 @@
#include "MainWindow.h"
#include <Alignment.h>
#include <Application.h>
#include <GridLayout.h>
#include <GroupLayout.h>
#include <InterfaceDefs.h>
#include <Layout.h>
#include <LayoutItem.h>
#include <Message.h>
#include <Rect.h>
#include <String.h>
#include <StringView.h>
#include <TextView.h>
#include <View.h>
#include <Window.h>
#include <GroupLayoutBuilder.h>
#include <GridLayoutBuilder.h>
#include <Button.h>
#include <cstdio>
#include "Contacts.h"
#include <TextControl.h>
MainWindow::MainWindow(void)
: BWindow(BRect(100, 100, 500, 400), "Renga", B_TITLED_WINDOW, B_QUIT_ON_WINDOW_CLOSE)
{
// parent layout (defines the entire window layout)
BGroupLayout *pGroup = new BGroupLayout(B_HORIZONTAL);
SetLayout(pGroup);
// make sure window uses window colors set in haiku preferences (equivelant to system themes)
pGroup->View()->AdoptSystemColors();
// prepare "renga" text banner
BStringView *banner = new BStringView("banner", "Renga");
banner->SetHighColor(135,1,1);
banner->SetFontSize(28.0);
// ui layout (parent of all UI elements visible to the user)
BGridLayout *uiElems = new BGridLayout(10, 0);
pGroup->AddItem(uiElems);
// center the entire UI
uiElems->SetExplicitAlignment(BAlignment(B_ALIGN_HORIZONTAL_CENTER, B_ALIGN_VERTICAL_CENTER));
BButton *connectButton = new BButton(Frame(), "connect", "Connect!", new BMessage(msgConnectButtonClicked));
connectButton->SetTarget(this);
BTextControl *jidInput = new BTextControl("jidinput", "JID:", "Placeholder", new BMessage(msgConnectButtonClicked));
BTextControl *pwInput = new BTextControl("pwinput", "Password:", "Placeholder", new BMessage(msgConnectButtonClicked));
pwInput->TextView()->HideTyping(true);
jidInput->SetExplicitSize(BSize(200,23));
pwInput->SetExplicitSize(BSize(200,23));
uiElems->AddView(banner, 0, 0);
uiElems->AddView(jidInput, 0, 1);
uiElems->AddView(pwInput, 0, 2);
uiElems->AddView(connectButton, 0, 3);
uiElems->SetMinRowHeight(3, 75);
uiElems->SetMinRowHeight(0, 25);
Show();
}
void MainWindow::MessageReceived(BMessage *msg)
{
switch(msg->what) {
case msgConnectButtonClicked:
{
printf("Connect button clicked...\n");
Hide();
Contacts *contacts = new Contacts();
contacts->Show();
break;
}
default:
{
printf("Unknown message received: %d\n", msg->what);
break;
}
}
}

19
src/gui/MainWindow.h Normal file
View file

@ -0,0 +1,19 @@
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <Message.h>
#include <Window.h>
#include <Application.h>
#include <gloox/connectionlistener.h>
#include <gloox/presencehandler.h>
const uint32 msgConnectButtonClicked = 'mCBC';
class MainWindow : public BWindow
{
public:
MainWindow(void);
virtual void MessageReceived(BMessage *msg);
};
#endif