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21ed4fd8da
Fix #17514 Given the comments I've adjusted this somewhat. The numbers of characters detected are increased and include things like the use of U+300 to make à instead of à and non-breaking spaces. There is a button which can be used to escape the content to show it. Signed-off-by: Andrew Thornton <art27@cantab.net> Co-authored-by: Gwyneth Morgan <gwymor@tilde.club> Co-authored-by: silverwind <me@silverwind.io> Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
230 lines
6.1 KiB
Go
230 lines
6.1 KiB
Go
// Copyright 2021 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package charset
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import (
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"bytes"
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"fmt"
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"io"
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"strings"
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"unicode"
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"unicode/utf8"
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"golang.org/x/text/unicode/bidi"
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)
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// EscapeStatus represents the findings of the unicode escaper
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type EscapeStatus struct {
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Escaped bool
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HasError bool
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HasBadRunes bool
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HasControls bool
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HasSpaces bool
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HasMarks bool
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HasBIDI bool
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BadBIDI bool
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HasRTLScript bool
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HasLTRScript bool
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}
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// Or combines two EscapeStatus structs into one representing the conjunction of the two
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func (status EscapeStatus) Or(other EscapeStatus) EscapeStatus {
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st := status
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st.Escaped = st.Escaped || other.Escaped
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st.HasError = st.HasError || other.HasError
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st.HasBadRunes = st.HasBadRunes || other.HasBadRunes
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st.HasControls = st.HasControls || other.HasControls
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st.HasSpaces = st.HasSpaces || other.HasSpaces
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st.HasMarks = st.HasMarks || other.HasMarks
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st.HasBIDI = st.HasBIDI || other.HasBIDI
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st.BadBIDI = st.BadBIDI || other.BadBIDI
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st.HasRTLScript = st.HasRTLScript || other.HasRTLScript
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st.HasLTRScript = st.HasLTRScript || other.HasLTRScript
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return st
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}
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// EscapeControlString escapes the unicode control sequences in a provided string and returns the findings as an EscapeStatus and the escaped string
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func EscapeControlString(text string) (EscapeStatus, string) {
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sb := &strings.Builder{}
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escaped, _ := EscapeControlReader(strings.NewReader(text), sb)
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return escaped, sb.String()
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}
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// EscapeControlBytes escapes the unicode control sequences a provided []byte and returns the findings as an EscapeStatus and the escaped []byte
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func EscapeControlBytes(text []byte) (EscapeStatus, []byte) {
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buf := &bytes.Buffer{}
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escaped, _ := EscapeControlReader(bytes.NewReader(text), buf)
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return escaped, buf.Bytes()
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}
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// EscapeControlReader escapes the unicode control sequences a provided Reader writing the escaped output to the output and returns the findings as an EscapeStatus and an error
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func EscapeControlReader(text io.Reader, output io.Writer) (escaped EscapeStatus, err error) {
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buf := make([]byte, 4096)
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readStart := 0
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var n int
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var writePos int
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lineHasBIDI := false
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lineHasRTLScript := false
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lineHasLTRScript := false
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readingloop:
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for err == nil {
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n, err = text.Read(buf[readStart:])
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bs := buf[:n+readStart]
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i := 0
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for i < len(bs) {
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r, size := utf8.DecodeRune(bs[i:])
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// Now handle the codepoints
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switch {
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case r == utf8.RuneError:
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if writePos < i {
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if _, err = output.Write(bs[writePos:i]); err != nil {
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escaped.HasError = true
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return
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}
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writePos = i
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}
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// runes can be at most 4 bytes - so...
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if len(bs)-i <= 3 {
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// if not request more data
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copy(buf, bs[i:])
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readStart = n - i
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writePos = 0
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continue readingloop
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}
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// this is a real broken rune
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escaped.HasBadRunes = true
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escaped.Escaped = true
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if err = writeBroken(output, bs[i:i+size]); err != nil {
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escaped.HasError = true
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return
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}
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writePos += size
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case r == '\n':
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if lineHasBIDI && !lineHasRTLScript && lineHasLTRScript {
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escaped.BadBIDI = true
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}
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lineHasBIDI = false
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lineHasRTLScript = false
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lineHasLTRScript = false
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case r == '\r' || r == '\t' || r == ' ':
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// These are acceptable control characters and space characters
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case unicode.IsSpace(r):
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escaped.HasSpaces = true
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escaped.Escaped = true
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if writePos < i {
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if _, err = output.Write(bs[writePos:i]); err != nil {
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escaped.HasError = true
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return
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}
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}
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if err = writeEscaped(output, r); err != nil {
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escaped.HasError = true
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return
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}
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writePos = i + size
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case unicode.Is(unicode.Bidi_Control, r):
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escaped.Escaped = true
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escaped.HasBIDI = true
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if writePos < i {
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if _, err = output.Write(bs[writePos:i]); err != nil {
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escaped.HasError = true
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return
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}
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}
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lineHasBIDI = true
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if err = writeEscaped(output, r); err != nil {
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escaped.HasError = true
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return
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}
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writePos = i + size
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case unicode.Is(unicode.C, r):
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escaped.Escaped = true
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escaped.HasControls = true
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if writePos < i {
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if _, err = output.Write(bs[writePos:i]); err != nil {
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escaped.HasError = true
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return
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}
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}
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if err = writeEscaped(output, r); err != nil {
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escaped.HasError = true
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return
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}
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writePos = i + size
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case unicode.Is(unicode.M, r):
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escaped.Escaped = true
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escaped.HasMarks = true
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if writePos < i {
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if _, err = output.Write(bs[writePos:i]); err != nil {
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escaped.HasError = true
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return
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}
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}
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if err = writeEscaped(output, r); err != nil {
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escaped.HasError = true
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return
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}
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writePos = i + size
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default:
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p, _ := bidi.Lookup(bs[i : i+size])
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c := p.Class()
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if c == bidi.R || c == bidi.AL {
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lineHasRTLScript = true
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escaped.HasRTLScript = true
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} else if c == bidi.L {
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lineHasLTRScript = true
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escaped.HasLTRScript = true
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}
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}
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i += size
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}
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if n > 0 {
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// we read something...
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// write everything unwritten
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if writePos < i {
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if _, err = output.Write(bs[writePos:i]); err != nil {
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escaped.HasError = true
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return
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}
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}
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// reset the starting positions for the next read
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readStart = 0
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writePos = 0
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}
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}
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if readStart > 0 {
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// this means that there is an incomplete or broken rune at 0-readStart and we read nothing on the last go round
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escaped.Escaped = true
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escaped.HasBadRunes = true
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if err = writeBroken(output, buf[:readStart]); err != nil {
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escaped.HasError = true
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return
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}
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}
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if err == io.EOF {
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if lineHasBIDI && !lineHasRTLScript && lineHasLTRScript {
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escaped.BadBIDI = true
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}
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err = nil
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return
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}
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escaped.HasError = true
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return
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}
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func writeBroken(output io.Writer, bs []byte) (err error) {
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_, err = fmt.Fprintf(output, `<span class="broken-code-point"><%X></span>`, bs)
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return
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}
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func writeEscaped(output io.Writer, r rune) (err error) {
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_, err = fmt.Fprintf(output, `<span class="escaped-code-point" data-escaped="[U+%04X]"><span class="char">%c</span></span>`, r, r)
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return
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}
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