forgejo/modules/forgefed/activity.go
Michael Jerger 2177d38e9c feat(federation): validate like activities (#3494)
First step on the way to #1680

The PR will

* accept like request on the api
* validate activity in a first level

You can find

* architecture at: https://codeberg.org/meissa/forgejo/src/branch/forgejo-federated-star/docs/unsure-where-to-put/federation-architecture.md

Reviewed-on: https://codeberg.org/forgejo/forgejo/pulls/3494
Reviewed-by: Earl Warren <earl-warren@noreply.codeberg.org>
Co-authored-by: Michael Jerger <michael.jerger@meissa-gmbh.de>
Co-committed-by: Michael Jerger <michael.jerger@meissa-gmbh.de>
2024-05-07 07:59:49 +00:00

65 lines
1.8 KiB
Go

// Copyright 2023, 2024 The Forgejo Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package forgefed
import (
"time"
"code.gitea.io/gitea/modules/validation"
ap "github.com/go-ap/activitypub"
)
// ForgeLike activity data type
// swagger:model
type ForgeLike struct {
// swagger:ignore
ap.Activity
}
func NewForgeLike(actorIRI, objectIRI string, startTime time.Time) (ForgeLike, error) {
result := ForgeLike{}
result.Type = ap.LikeType
result.Actor = ap.IRI(actorIRI) // Thats us, a User
result.Object = ap.IRI(objectIRI) // Thats them, a Repository
result.StartTime = startTime
if valid, err := validation.IsValid(result); !valid {
return ForgeLike{}, err
}
return result, nil
}
func (like ForgeLike) MarshalJSON() ([]byte, error) {
return like.Activity.MarshalJSON()
}
func (like *ForgeLike) UnmarshalJSON(data []byte) error {
return like.Activity.UnmarshalJSON(data)
}
func (like ForgeLike) IsNewer(compareTo time.Time) bool {
return like.StartTime.After(compareTo)
}
func (like ForgeLike) Validate() []string {
var result []string
result = append(result, validation.ValidateNotEmpty(string(like.Type), "type")...)
result = append(result, validation.ValidateOneOf(string(like.Type), []any{"Like"}, "type")...)
if like.Actor == nil {
result = append(result, "Actor should not be nil.")
} else {
result = append(result, validation.ValidateNotEmpty(like.Actor.GetID().String(), "actor")...)
}
if like.Object == nil {
result = append(result, "Object should not be nil.")
} else {
result = append(result, validation.ValidateNotEmpty(like.Object.GetID().String(), "object")...)
}
result = append(result, validation.ValidateNotEmpty(like.StartTime.String(), "startTime")...)
if like.StartTime.IsZero() {
result = append(result, "StartTime was invalid.")
}
return result
}